All Quests

A Perilous Predicament

Details

Everyone knows of Durmur’s sprawling white landscapes and it’s craggy mountains clawing at the blue sky flecked with clouds. Everyone also knows of the sprawling city within the mountain, lit up by the joint efforts of fire and light mages, and the natural crystal formations in every crack and crevice. What most Kyvalorians don’t know, however, is that there is a web of intricate tunnels within Durmur’s many mountains, connecting the peaks and the land below in a complicated patchwork. The dangers that surrounded the beauty of the peaks were present here, too; an ill prepared adventurer could easily be lost in the many similar-looking tunnels, and meet their doom in a dead end lured by the promise of relics. Thus, each well-prepared adventurer often takes two things; a well-stocked pack, and a guide.

It just so happens that you were drafted to be the well-stocked pack. When whispers of an expedition to unearth a relic started echoing off the many walls in Durmur, your ear pricked up at the smell of adventure and a handsome profit. These expeditions were dangerous, and thus well-rewarded, and this one was meant to be a big one. Though you applied with the intent of a much more noble role (a guard perhaps, or even a guide), you got the role of carrying the cart with supplies.

Better than nothing, you thought.

You would curse that thought later when, a few days into the journey, a sudden tremor shook the passage leading to the relic. The guide assured the group that it was nothing out of the ordinary; they were to be proven wrong when another powerful tremor shook the ceiling of the tunnel loose and collapsed down on the group, crashing on top of the cart of supplies, sealing you in and cutting off your well-mapped route back to the heart of Durmur.

Two main options presented themselves; try to dig through the wall of rocks and debris back the way you came. Or explore further down the tunnel into poorly mapped territory. One thing was certain; to remain still would be to invite your own doom.

 

Draw or write about your character trying to find a way out of the tunnel. Do they explore further down the path, into the winding tunnels and the chamber with the rumoured relic, or do they attempt to brute force their way out?

 

This is part of a location questline!

Location questlines put your character directly into a story of that location. While the story is directed with each prompt, you still have different ways to address the situation!  Each part of the questline will unlock the next part for you to continue on your adventure! Be warned though, there may be dangers ahead so your kyvalorian better be prepared for the journey(and stat checks!).

Each step of the quest will reward you with bonus rewards, some of them exclusive to that questline. Once the questline is completed your character will earn a special badge showing it!

Your character must be in the location for your quest to be accepted.

Minimum Drawing Requirements:
1 fullbody character and an advanced background.
Minimum Writing Requirements:
1200 words

Please submit it with standard shard breakdown for your work.


Rewards

Reward Amount
Durmur Foraging 2
User EXP 25
Character EXP 25
1 result found.